Welcome to above the clouds
AWS – Knowledge Bases for Amazon Bedrock now lets you configure Guardrails
Knowledge Bases for Amazon Bedrock (KB) securely connects foundation models (FMs) to internal company data sources for Retrieval Augmented Generation (RAG), to deliver more relevant and accurate responses. We are excited to announce Guardrails for Amazon Bedrock is integrated with Knowledge Bases. Guardrails allow you to instrument safeguards customized to your RAG application requirements, and […]
AWS – Amazon RDS for MySQL announces Extended Support minor 5.7.44-RDS.20240408
Amazon Relational Database Service (RDS) for MySQL announces Amazon RDS Extended Support minor version 5.7.44-RDS.20240408. We recommend that you upgrade to this version to fix known security vulnerabilities and bugs in prior versions of MySQL. Learn more about upgrading your database instances, including minor and major version upgrades, in the Amazon RDS User Guide. Amazon RDS […]
AWS – Bottlerocket now supports NVIDIA Fabric Manager for Multi-GPU Workloads
Today, AWS has announced that Bottlerocket, the Linux-based operating system purpose-built for containers, now supports NVIDIA Fabric Manager, enabling users to harness the power of multi-GPU configurations for their AI and machine learning workloads. With this integration, Bottlerocket users can now seamlessly leverage their connected GPUs as a high-performance compute fabric, enabling efficient and low-latency […]
AWS – AWS HealthImaging now supports retrieval of DICOM Part 10 instances
AWS HealthImaging now supports retrieval of DICOM Part 10 data, enabling customers to download instance-level binaries. The retrieve DICOM instance API is built in conformance to the DICOMweb WADO-RS standard for web-based medical imaging. With this feature launch, customers taking advantage of HealthImaging’s cloud-native interfaces can better interoperate with systems that utilize DICOM Part 10 […]
AWS – Knowledge Bases for Amazon Bedrock now lets you configure inference parameters
We are excited to announce that Knowledge Bases for Amazon Bedrock (KB) now lets you configure inference parameters to have greater control over personalizing the responses generated by a foundation model (FM). With this launch you can optionally set inference parameters to define parameters such randomness and length of the response generated by the foundation […]
AWS – Amazon MSK now supports the removal of brokers from MSK provisioned clusters
Amazon Managed Streaming for Apache Kafka (Amazon MSK) now supports removing brokers from MSK provisioned clusters. Administrators can optimize costs of their Amazon MSK clusters by reducing broker count to meet the changing needs of their streaming workloads, while maintaining cluster performance, availability, and data durability. Customers use Amazon MSK as the core foundation to […]
GCP – To tune or not to tune? A guide to leveraging your data with LLMs
Customers tell us they see great potential in using large language models (LLMs) with their data to improve customer experiences, automate internal processes, access and find information, and create new content —just to name a few of the emerging generative AI use cases. There are many ways to leverage your data, so in this blog, […]
Azure – General availability: ExpressRoute Seamless Gateway Migration
ExpressRoute customers can now deploy a second gateway to the Gateway Subnet. This will enable a seamless migration to an Az-enabled Gateway SKU and upgrade your Public IP configurations. Read More for the details.
GCP – Cloud CISO Perspectives: What you missed at Phil and Kevin’s RSA Conference fireside chat
Welcome to the first Cloud CISO Perspectives for May 2024. In this update, I’ll review my RSA Conference fireside chat with Mandiant CEO Kevin Mandia. As with all Cloud CISO Perspectives, the contents of this newsletter are posted to the Google Cloud blog. If you’re reading this on the website and you’d like to receive […]
GCP – Game-changing assets: Making concept art with Google Cloud’s generative AI
Developing games is unique in that it requires a large variety of media assets such as 2D images, 3D models, audio, and video to come together in a development environment. However, in small game teams, such as those just getting started or “indie” teams, it’s unlikely that there are enough people to create such […]