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GCP – A revolution is coming for data and the cloud: 6 predictions for 2021
Offering predictions can be a challenge, because specific predictions depend on specific timeframes. But looking at the trends that we’re seeing in cloud adoption, there are a few things I’ve seen in 2020 that imply changes we will be seeing in 2021. As someone who was a network engineer when the internet revolution happened, I […]
GCP – In case you missed it: here’s what happened in data analytics in 2020
2020 was a tough year. As the global pandemic spread and impacted every country, industry, and individual, we turned to data and analytics to help guide us through the unknown. We used data and the cloud to help us understand the spread of COVID-19 while simultaneously digitally transforming industries to offer a safer way for […]
GCP – Top 9 posts from Google Cloud in 2020
In 2020, everything changed. Who would have expected that how we live, work, communicate, and learn would be different by the end of the year? At Google Cloud, we saw how COVID-19 forced changes not only in how our customers worked in offices, but also how software developers and IT practitioners innovated. To support these […]
GCP – 2020: The year in databases at Google Cloud
2020 was a year unlike any other, and all its unexpectedness brought foundational enterprise technology into the spotlight. Businesses needed their databases to be reliable, scalable, and consistently well-performing. As a result, migration plans accelerated, rigid licensing fell further out of favor, and transformative application development sped up. This was clear even in 2019, when […]
GCP – 2020 review: How serverless solutions helped customers thrive in uncertainty
What a year it has been. 2020 challenged even the most adaptive enterprises, upending their best laid plans. Yet, so many Google Cloud customers turned uncertainty into opportunity. They leaned into our serverless solutions to innovate rapidly, in many cases introducing brand new products, and delivering new features to respond to market demands. We were […]
AWS – Introducing Video on Demand on AWS v5.2
The Video on Demand on AWS solution cost-effectively delivers video-on-demand (VOD) content to global audiences using the AWS Cloud. It provisions the AWS services required to build scalable, distributed VOD processing, and delivery workflows and provides several features including: Amazon Step Functions orchestration of the ingest, transcoding (including pre-and post-processing steps), and publishing steps of […]
AWS – Customer Owned IP generally available for Amazon RDS on Outposts
Customer owned IP (CoIP) addresses are now available for use with Amazon Relational Database Service (Amazon RDS) on AWS Outposts. CoIP allows you to assign addresses from your local network to services running on your AWS Outposts. Support for COIP makes it easier to access your Amazon RDS databases from your local network using your […]
AWS – Introducing FHIR Works on AWS
FHIR Works on AWS is a new AWS Solutions Implementation with an open source software toolkit that can be used to create a Fast Healthcare Interoperability Resources (FHIR) interface over existing healthcare applications and data. It uses a serverless implementation to provide FHIR APIs that support the majority of FHIR resource types and operations. FHIR […]
AWS – FreeRTOS now supports over-the-air update (OTA) for multiple file types
FreeRTOS now supports the ability to update multiple file types in an over-the-air (OTA) update operation. With this feature, FreeRTOS users can classify different types of files (e.g. firmware, certificate, general image) while creating an OTA update job. This enables a FreeRTOS device to identify the category of an incoming update and use it for […]
AWS – Amazon GameLift Updates Server SDK Supporting Unity 2020 and Unreal 4.25
Just in time for the holidays, we are excited to announce the update to Amazon GameLift Server SDK Version 4.0.2. An AWS managed service, GameLift enables developers to deploy, operate, and scale dedicated servers in the cloud for multiplayer games. Game developers, such as Ubisoft, Behavior and GungHo, expect to be able to use the […]