AWS – Amazon GameLift Streams launches Gen6-based stream classes and enhanced autoscaling for better performance and pricing
Today, Amazon GameLift Streams launched two new capabilities to optimize performance and cost: Gen6 stream classes and enhanced autoscaling with warm buffer. The new Gen6 stream classes provide a wider range of price performance options, while autoscaling enables customers to dynamically manage capacity scaling.
The seven new Gen6 stream classes available today are based on EC2 G6 instances powered by NVIDIA L4 Tensor Core GPUs, which provide up to 2x higher performance over Gen4 stream classes. The pro and ultra stream class deliver improved performance for graphics-intensive AAA games, while the medium and small stream class offer cost-efficient options for casual games. The gen6n_small stream class is available at $0.16/hour in us-east-2.
The enhanced autoscaling capabilities provide automatic capacity management that scales provisioned capacity dynamically with demand, helping customers optimize utilization and stream start time for new players. Developers can use the new capacity controls (minimum, maximum, and target-idle capacity) to precisely manage their scaling needs.
New Gen6 stream classes are available in five AWS Regions: US West (Oregon), US East (Ohio), US East (N. Virginia), Europe (Frankfurt), and Asia Pacific (Tokyo). Improved autoscaling is available in all AWS Regions where Amazon GameLift Streams is offered. To learn more and get started, visit:
AWS Docs: Gen6n based stream classes; Enhanced Autoscaling – Capacity configuration options;
API Reference Guide: Create Stream group with gen6n based stream class; Capacity configuration option for stream groups
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