AWS – Announcing Amazon GameLift Streams
Amazon GameLift Streams is a new managed capability that allows developers to stream games at up to 1080p resolution and 60 frames per second to any device with a WebRTC-enabled browser. In just a few clicks, you can upload games built with a variety of 3D engines with little to no modification, provision streaming capacity in specific AWS Regions, and immediately start test streaming. Players can start playing AAA, AA, and Indie games over the internet in just a few seconds on their PCs, phones, tablets, and smart TVs without waiting hours for a download.
With Amazon GameLift Streams, you can create new direct-to-player distribution channels, launch instant-play game demos, conduct secure playtesting, and expand monetization opportunities. With support for Windows, Linux, and Proton runtimes, Amazon GameLift Streams helps you avoid the expense and complexity of modifying and rebuilding game code for streaming. You can flexibly scale streaming up or down based on player demand, and only provision and pay for the capacity you need. You can choose from six AWS Regions to deliver low-latency game play closer to players around the world. This new capability opens opportunities for you to expand the reach, engagement, and sales of your games while maintaining full control over the player relationship, experience, branding, and business model.
Amazon GameLift Streams is a new capability of Amazon GameLift, a fully managed service on AWS empowering developers to build and deliver the world’s most demanding games. The new capability is available in the following AWS Regions: US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Tokyo), Europe (Frankfurt), and Europe (Ireland).
To learn more, visit the Amazon GameLift Streams website, read the Developer Guide, or explore the AWS News Blog post.
Read More for the details.